Time is Gravity, by Ghost Ghost
May 5, 2009 at 12:32 PM By: Ben Salvo
Rating: 9/11
Every fantasy role playing game that came out for the Super Nintendo back in the nineties had the same premise: An oppressive force steals or hides all the magic in the entire world and uses it to, well, oppress the entire world. One fateful day, the planets align and a ‘chosen’ warrior (or band of warriors) sets foot on an epic journey to reclaim the magic, level by level, and, eventually, save the world. No matter what the differentiating details might have been, it was most important that the warriors were ‘special,’ thus fulfilling some prophecy the elf sages or dragon wizards or talking pools of water had foreseen. This must have been what it was like when Tim Ireland, Kevin Peckham and Karl Ward first formed Ghost Ghost back in January 2008.
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